Hey buddy! good to see you on here!-solid crituqe by the way and I will go back and check the texel density and lighting some more.. What would say would be a good size poly count(tris) for trees? I am going back and optimizing alot of things and I have found my trees are way too many tris(around 4000-6000 each.. :\ ) ...…
Yeah, blender's snapping function can sometimes be a little tricky so wondering if you tried snap to vertex whilst toggle X-ray to on or edge/vertex slide? (shortcut G x2) Personally I've found most of the time works when an asymmetrical edge doesn't align as expected.
So for this week's progress I've further developed more on my interior , and ive Textured my Hero Asset to set a texture benchmark for my other sets in the scene. I've also seperated the sets I need to the side so its easier to export and bring it to unreal and build my scene there . Oh ya I've also imported Manny ( or wtv…
[edit] removed apologize if everyone already knows of this, but i just found out about it this week and made a portfolio in 3hrs so i was stoked and spreading the word