Mmh, that does make sense, the only thing is that I cut all of that sort of thing out of the reel b/c really you want it to be as short as possible. SO like, as a self contained scene, it would be nice to have a little calm idling but the reality is that sort of stuff is a waste of an animation lead's time when he's…
The high poly could use a lot more detail. It looks like other than a turbosmooth modifier, the high poly isn't a lot more detailed than the low poly. This tutorial might help you a lot: http://www.game-artist.net/forums/spotlight-articles/10425-tutorial-full-weapon-creation.html There's a lot of things I learned from that…
its weird, ive been looking at this guy fro the past couple days and there was just something that kept bugging at me. today i finally figured it out, its the iron around the hoof, the bolts look a bit pixelated and blurred and b/c i know its there my eyes keep going to it. everything else is gorgeous and i can easiy see…
Take it into photoshop and invert the green channel. There is a way somewhere in Maya to do it.... I can't remember off the top of my head, but my buddy and I use to use a custom shader instead of the 2d texture node for normal maps which had an invert R G B channel built in. It's got something to do with the way maya…
As a friend of mine said.. not as bad as expected but not as good as hoped.. WTF is Goku a white highschool boy? Ugh... Seriously, they can't find one young Asian actor in Hollywood that can learn fake martial arts for a B rate anime movie? *refrains from rant on "Americanizing" anime for the lowest common denominator* I…
Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
@North - Alright, I've taken lightbox out :) and I have an idea of how to display my images. But I've decided to concentrate on my work first. @Kaburan- Thank you so much for writing such a detailed critique. I think I need it more than ever right now, because I'm just lost looking at my own work. I'm going to try to…
Thanks everyone!! _Kratos_: Always it´s a pleasure work together. We had epic moments in LOS 2 :poly142: You are the best, Man! danitchu: Maybe, I try to add a piece of my heart in every texture that I make, but this is possble because I have the best modellers around me. I really enjoyed working in sculplighting, for me…
Ninja Dojo Has been updated to 5.1. Its available on the Ninja Dojo Site and Creative Crash 5.2 updates Ninja Mesh 2.8 1. added Skip loop A and B in the Selection Seciton 2. added Skip Ring A and B in the Selection Section 3. added Edge loop Shrink 4. Added Align Object to Component 5. Added Align Object to Topology 6.…
It's tough when you only have 2-3 hrs a day compared to say 8 hrs. In a full day you can get something done and you can see it and be happy about it, which can then motivate you to do more the next day. With 2-3 hrs a day, it means that you'll need to understand that whatever you're working on is going to be done in small…