Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Pre-Vis Artists to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…
Arc Productions Ltd., a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Character Technical Directors to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
Maybe. Anyways, it crashed on me this weekend and in the end I had to just do a format and install. Now it works (sort of) but I made the cardinal error of reinstalls and went on IE 5 right after install to look for as few drivers I needed. Trojans up the ass in 5 minutes flat, and now I´m weeding them out. However, while…
I'm attempting to create my first model for TF2 that will replace the bat, but upon compiling my files, both the Scout's hands and the model itself are invisible in-game. I've used the SourceSDK model viewer to load my model up and this is the preview... This is my .vmt: "VertexLitGeneric"{ "$baseTexture"…
Hello, I am looking for a 2D artist to create some printable game mats for my card game I am developing. I need 4 unique playable card mats, in printable quality, 8.5"x11" in size. Each mat will have a unique character, one of the 4 playable races for my game, taking part in a epic battle. Below are some examples of play…
Project Brief A mashup of old school Zelda dungeon crawling, mixed with the frantic pace of Over Cooked, where up to 4 people work together to traverse through small dungeons, solving puzzles and defeating monsters. What I Need - Must be comfortable in UE4 - You must be fairly well versed in implementing gameplay mechanics…
Only the UVs inside the 0-1 space (upper right quarter) have the highpoly details projected on them. If the two sides of your mesh are perfectly symmetrical and on top of each other in this 0-1 space, you try to bake the same thing twice at the same location which will cause you a lot of trouble and baking issues. That's…
I really like the overall anatomical foundation you're having on her. But, some more or less minor crits: - The tibialis anterior muscle on her shin doesn't cover the tibia medially that much. Here are some examples I cropped from photos. Overpainted one with info, desaturated and adjusted brightness and contrast to pop…
Hi folks. Sprite Lamp author here. Forgive me if I'm slightly incoherent, and if I don't follow up on conversation in a timely fashion - it's the middle of the night here. So basically, as you say, you can paint normal maps. :) I know of at least one 2D-with-lighting project where this is what the artist has been doing up…
I would avoid Modo for modeling if your goal is low res game art. Its nice if you want to pump out some pixar like toons but modeling wise, I just dont see it. Its control scheme for working in the viewport is also god awful. That said, I have tried to use blender off and on throughout the years and only recently was I…