Ah yes! Like tears in the rain I daresay. It could be whittled down some more, but for the base and statue combined, it's about 1200. Thanks for the dripping advice!
Motion extrapolation is what those 100/120hz TVs bring really. It's a bit uncanny at best. I imagine it may be better for compensating the telecine pulldown though
I know this doesn't come with a jump suit but these are pretty cool and really articulated. They also have a female version. http://www.sideshowtoy.com/?page_id=4489&sku=1205
My current setup is this: 2 - Main Ultrawide 1 and 3 are 4k. 4 is a soundbar connected by HDMI. Before this Wednesday, 1 and 3 were set to scaling (150% and 200%) 2 was 100%. This worked fine for photoshop and such. But 3DS Max and other apps did not like the mixed scaling and wouldn't draw some UI elements. Some apps…
I’ve tried many different methods of generating UVs, but nothing I’ve used comes close to Headus. I’m going to purchase it, but I can’t decide between the Professional and Hobbyist editions. On one hand I like the idea of not having to keep a dongle plugged in, but Professional edition does have Map Repainting, Advanced…
Hi everyone, this question is for anyone with the UDK love. Basically, I want to make a material that will start 100% opaque and end 100% transparent. It needs disintegrate in specific areas. I seem to remember a material that did this when a character would die in UE3 and the body would sit there, eventually it would…
It's a 128*128 texture, and its design doesn't seem to correspond to anything related to the mapping of the body. Past such a low resolution threshold, masking would be better off done per-polygon rather than per-pixel. It also looks great when applied as an environment map, without showing too much detail in the…
If its true ... it sure doesn't look very practical to use. It's not "Higher Definition" either - the 21UX already had 1200 lines, this one is just wider.