If you want to execute something after the UI loads and other maya startups, you can wrap it in evalDeffered (http://help.autodesk.com/cloudhelp/2017/ENU/Maya-Tech-Docs/CommandsPython/evalDeferred.html)
Nice tool, works a charm in CC 2017 (whew). Little question though, is it possible to set a filename suffix with channel packing? I'm lazy and keep all my maps in one psd.
I still have 2017 installed but have since stopped using it. I can't believe how long it took to add some features that were requested years ago in Mudbox 2019.
I think there were several memory leaks with Max 2016. I recommend using 2015 or 2017. I worked about a memory leak in 2016 by switching the viewport to OpenGL. But that was kinda lame.
It seems to be possible with 3dsmax 3017 Update 1 now. But it seems that they are set automatically and not based on manual smoothing groups wich gives a lot more control. https://www.youtube.com/watch?v=6RpDvEncFus
Thanks guys. Here is some ice I made this morning, inspired by this: https://cdna.artstation.com/p/assets/images/images/012/277/072/large/michael-vicente-orb-ice.jpg?1533940750
Hi, there! My name is Alexandr. And I decided to create a blog to share my projects for portfolio. The first model will be Steampunk Gun by concept of awesome artist Kris Thaler. And there is my WIP. All of there were done in Maya 2017. Critique is welcome! =)
Had the oppurtunity to animate Garrosh's launch skin armor. Animated the back exhaust pipes, axe motor, and blades. https://www.thebrokentangent.com/news/2017/7/28/post-7-mad-axe-garrosh-skin Enjoy!
2 possibilities: Set Color Profile of texture file to RAW (bump and normal maps need to be set to RAW as of maya 2016 or 2017) Set the bump node to Tangent Space
http://www.ign.com/articles/2017/05/04/darksiders-3-first-hands-on-preview-a-ign-first?abthid=590a06c9e2153e2b14000008 A few more early screenshots on the IGN First Look