Inspared by inktober and thread on polycount http://polycount.com/discussion/103604/speed-animating-thread started by StephenVyas I've decided to post bouncing ball animations for 20 days to learn and improve my skills. I've found on forum some exercises by slipsius which where posted on animation thread. Hope this forum…
Joystiq have a Humble Bundle style deal going a the moment on several games development online video courses - one on Unity, two on game art and one on gamification. The minimum price to get the full package is currently a mere $8 for 115 hours of video. https://deals.joystiq.com/sales/pay-what-you-want-game-design-bundle#
To use SSS you need to render with Mental Ray. Open your Render dialog window and change the renderer to mental ray. Now when you go to the Material Editor, select a new material and click the Standard button in the top right, you should see some new material types with different coloured spheres next to them, just select…
Hm. I would imagine the shape of your highpoly mesh isn't a plane, in this case its kinda tricky. There is a method that can show your mesh unwrapped - the model flattens out in the shape of the unwrap. So first you would need to unwrap the part of the highpoly, that has the soft opacity part, so the flattening works. Then…
THREAD resurection alert! read up about this over the weekend again as i found some other info about it and its getting extremely promising basically in brigade it shots about 1-4 rays per pixel every frame meaning its noisy as fuck at first but quickly converges as frame by frame it adds rays to the solution see it in…
As the title reads, I'm looking for a mentor and have no problem paying for your time. I have been teaching myself up to this point, and have had several freelance/contract gigs, but I'm just looking for a little guidance to get to the next level. I'm mostly interested in modeling and texturing, but I'm willing to work on…
Sounds awesome dude :) Well I spent most of my youth in South Auckland, kinda the rougher part of auckland city, I wouldnt reccomend living anywhere near there. Haha! Auckland city is pretty nice, its small, and fairly simple and compact. I know most of the north island from hamilton right to the very top - like the back…
if your looking to move to the bay then i really hope for your sake you have a job lined up and enough money to rent weekly for a few months. or else more then likely you will end up sleeping in golden gate park with the rest of the trustafarians. :thumbdown: if your already in the bay then craigslist. it is a SF board…
Wouldn't it be possible to have the SVOGI in the high end PC games and in the editor but when you have to target the lower end PCs and console ports just bake off of the SVOGI system at a fraction of the typical time with some slightly raised parameters? You can afford non interactive update rates. I mean, you would still…
This is the problem with autodesk, they never really fully implement tools that they "acquire" from the community when they claim them as new features. First there was editable mesh, then the community replaced it with editable poly and they integrated it poorly by duct taping it onto the side of max, leaving two methods…