Hey, just a quick question. I've posed a character in zbrush and am rendering/lookdev in Maya. I wanted to create a little eye rig to test some eye positions, however because the character is no longer in a t-pose including the eyes, would that be difficult to do? Obviously its not ideal and I wanted to learn how to fully…
Sorry Oxy, I think I may have misconstrued myself a bit. When I wrote the bit about the burden of this kind of information, that wasn't targeted at you as being the bearer of bad news. The comment was more generally about an inescapable feature of the information age. These days nearly anyone can turn on the television,…
Cool, definitely looking forward to seeing how this progresses! To post full sized images you need an external web host, or free image hosting service that lets you link directly to the images you upload; personally I use imageshack. Upload your images and then the website will give you hyperlinks to them. Now on the forum…
Nice changes Istonia. my feedback:* Resymmetry - symmetry line should not move. see gif below for explanation. * Set Manipulator - doesn't always revert back to original Pivot Position & Orientation. (will post further results if I can pin down why) *Suggestion* * Set Manipulator - LMB clicking on snap target will move the…
The code posted will work if the program doesn´t try to check for tiles which are outside of the map(non-existant). And this version just gives the shortest path in coords. The one i´m looking for right now had a little gui where you could define your map, start/end points, add water and stuff(different ground with…
I immediately recognized the Redwall series before even reading your post, thanks for the nostalgia! I would suggest revisiting the topology. This creature is by nature very cylindrical so most of the edge flow should follow the cross-section of the torso and limbs (I'm especially looking at the forearms). Also, most of…
@d1ver Wow, Thank you for the amazing advice and the comparison pictures. It does really help me visualise what changes and tweaks I should make to bring the most out of my scene. I'm definitely going to try out different lighting setups for both of these approaches and will decide which one I commit to. I only have…
Hi everyone. :) This is the final post for this project. What started as an early blockout evolved through several iterations into a fully realized sci-fi atrium environment inspired by the Presidium from Mass Effect. Throughout the project I focused heavily on making deliberate design decisions rather than locking things…
Pasting this in here from the thread we have going on in GD. I've had a busy weekend, so allow me to chime in now on the whole matter. Emil's post comes off fairly subjective, while reporting on what happened, simply because he is one of the community members here in addition to being an editor and was (is?) pretty fed up…
Hello all, We've set up a Patreon page for Polycount last night. We have posted a long post there on the reasons. I'm going to include it below as it says everything about this already: ==================== I'm setting this page up to help fund Polycount. As we've grown over the 19 years we've been here, so have our…