The orange light is an incandescent lamp. I boosted it a bit for the sake of artistic liberty, but there are some that are really this orange (maybe not this intense, but we're making an entertainment piece, so I feel it's okay to exaggerate a bit). Here's my main ref, on which there's a similar light (though not nearly as…
I think I found the problem, will have to do more tests but I essentially deleted all the folders in the subtools and I could save the project file after that. Yes I switched to the lowest subtool but the poly count isn’t the problem, at the lowest it says all subtools have a bit over 1 mil or something like that. The…
@Francois_K: Really cool scene and poses. The colors fit well. The mirror bugs me a bit though. Maybe make it flatter, have it hung up instead of touching the ground or let it be part of a cupboard, etc. Fixed the pinched face and finished the body sculpt with quick retopo. Started with the Clothing. I played a bit with…
dude first of all let me say this is lookin real nice, something i just noticed a second ago and was hoping to sneak in before you hit the next stage, it looks like the crease in the middle of her back is a bit wide and also a bit deep. armor looks nice , hair is great, cant wait to see some textures :) -Woog
Looking at the Mental Ray shader setup shown briefly in the Softimage video, it's really not even painting the Threshold like I initially thought. There's an incidence node supplying some basic grayscale information based on the location of existing scene lights (lit areas will be white while shaded areas will be black).…
Week 5 pre-note: all pictures here are at least 3 days old and things have changed since. This week i'm retopoing/creating the low poly mesh. now, one of the big advantages of having the basemesh set up the way i made it was that the topology is already largely how i want it. the biggest issues i had were in defining…
Hi there, Im trying out the Boat house interior concept. First thing I did was a small breakdown of the type of shading the concept artist was using. Because I want to try and preserve the style by the artists (including outlines): After this i setup my unity project and tinkered a bit with Shadergraph to know if would be…
Ok so I just installed 401, and had a play around... And, well... let's just say I think I'm gonna need some training! I may have been a bit over confident in thinking I could just jump straight in and get to know the software. It's a little different to what I'm used to! I've had a read through the documentation which is…
i am using cinema 4d r11 and the engine is unity3d.. i totally forgot to link the pictures so here are two that might explain. the thing is that you have to imagine how it looks looks like in the engine because all of a sudden i had problems uploading my mesh this morning. (nothing that can't be solved i hope) look at the…
Hi, sry i need to bother again for a quick but annoying question. I have read so many threads and solutions but couldnt fix mine. Well i render with vray 3.2 and the vray frame buffer has a more saturated/contrasted image then my saved image to windows or the built in frame buffer from 3ds max. Basicly 3ds max framebuffer…