Agreed with everything that was said so far. One reason for the grass being so high contrast seems to be that the tufts are mostly unlit. Maybe a translucent/transparent shader that can't receive shadows or needs some serious dialing in? Either way, it's a major problem that needs solving. There doesn't seem to be much of…
I have this floor material, and the intention is for it to tile horizontally, but not vertically. The edge (the long rectangles at the top) is the end of the floor, but the AO generated from this edge tiles and continues on the bottom of the texture (you can see it has a darker gradient at the bottom). How can I solve…
I don't think anyone's really solved that except to have scale adjustment on their obj importer. there's not a lot you can do except keep your units consistent between applications
yea if we could get nanite for characters and solve the technical aspects of weightmapping and animating them sure that'd be great, if the average player has the hardware to play games with these features.
Senior VFX Game Artist (Remote) Location: Fully Remote Project: Souls-like Medieval Horror Game We are looking for a talented and experienced Senior VFX Artist to join our team in creating a high-quality, medieval-themed Souls-like horror game featuring intense combat fights. As a VFX artist, you will deploy your excellent…
Love how it is turning out! How did you sculpt the terrain? It is something that I struggle with quite often. I don't know what approach you are using here, but maybe you could solve the many pieces problem by working with some modularity, as I can see that the concept has many repeating patterns and objects. I would love…
An art test is exactly that; to test if you're a good fit for the position; if your skills meet the requirements of the position, and if you can communicate and problem solve well. If they intend on publishing the results of the art test (particularly if they'll be making money off of it directly or indirectly), that would…
@sprunghunt I actually solved it , if you select the meterial by face , right click and go to 'material attributes' near the bottom of the list, it selects the right material :)
@solondageb - keep practising . sculpting human heads is quite tough, not a problem you will solve overnight. just focus on the bigger shapes and sweat the details later I would suggest the the eyes need to be set further back and bring the ear forwards a bit as a start. maybe ears are a bit too big This guy has some nice…