Ladies and gentleman. Sometimes there is time when an artist has to flex his creative muscles. Not only against eachother but to test oneself. There are many contests out there for sure, but there are a few that are so cool it´s hard to pass it over. I´m a member of the 3D Concept Art site, which is according to my opinion…
I need leathers, similar to pvc/latex shiny stuff but not with shaders or anything like that, just the straight texture. Straps and buckle textures, similar to this - http://www-cache.daz3d.com/store/item_file/1533/popup_5.jpg Gun handle grips too. good metals not found on google. Probably easier to discuss in private…
Hello, we are in great need of a character artist to begin fleshing out a 3D character asap for a game trailer we are making at Hertfordshire University. Our project; Witchwood Hollow, is set in a mysterious bayou/swamp with all sorts of voodo goings on. Our character is a monster hunter who is chasing a creature around…
i've got a new Titan1 printer it does really good quality prints, if anyones interested in having something printed here is the address. i will charge extra for work i have to do to the mesh to make it printable, so save yourself some money by making needed supports and hollowingyour model with hidden drain holes. if you…
I would personally recommend doing fewer heads and spending more time on each one. There is value in repetition but going slower and trying to understand the forms is probably better for learning at this stage imo. I do see that you consistently put the neck too far back, would bring that forward quite a bit. What kind of…
Some time ago I made this heavily photoshoped version. I had this dream that one day I could be part of the 3dtotal.com gallery. It took over 5 years and now the day has come when I can share this link: http://www.3dtotal.com/index_gallery_detailed2.php?id=5901#.Uy6lmPl_uCk Without this forum or without you this wouldn´t…
when i had to switch to maya i had the same problem. only the NEX plugin came close to the tools i loved from 3dsmax. on the other hand, maya has all the tools you need and much more. if you stick working with the dropdown menus or shelves, you will never get a decent workflow. i just can advise you like bugo, learn using…
I agree with @EternalEcho The head needs to have a second look at. When it comes to hair though, it depends on the applications you are using. But I can suggest Adam Skutt's tutorial (on gumroad) for game res hair with Maya and Xgen. There's youtube videos of ornatrix and GMH2. You can handpaint the textures in photoshot.…
HELLO!! If u still need animator or modeller I'm interesting your Project:) 3D Animation Personage,3D Visualization, Modeilng, Rendering e.t.c.. This is my site: www.3d-steps.ru (MULTIMEDIA) (3D WORK) http://3d-steps.ru/3d-works-visualization/ (Visual) http://3d-steps.ru/3d-works-interior/ (Interior)…
You should take a look at F.A.C.S., it scrutinises each muscle in the face and the corresponding change in expression: - http://www.cs.cmu.edu/afs/cs/project/face/www/facs.htm (earlier version, includes images) - https://en.wikipedia.org/wiki/Facial_Action_Coding_System The book "Human Anatomy for Artists: The Elements of…