"I've always been taught" ... by who ? There's a world of difference between best practices and recommendations which can only be generic, and the specifics of a given model developed under (also very specific) circumstances. This is obviously a "one off" model. This is completely different from a model made to be modular…
I'm making game models for a hobby project. Some of these models is hard-surface armor. I'm making some of these armors different proportions to fit different sizes. The problem is, even with blender's shrinkwrap modifier the hard-edge outlines of the lowpoly will "slip off" the highpoly and they have to be meticulously…
Got a issue with rendering polypaint without shadows. Software renderer cannot render polypaint. Hardware renderer can, but adds shadows. Cannot have shadows... If advanced lighting is turned off, polypaint is turned off. Any ideas?
Just finished up modeling and texturing this recently and thought I'd throw it on here. I based him off of the Wrath of the Lich King Cinematic. The Polycount is about 57k. It took 2 months to model on and off and about 2 weeks for high poly and texturing.
Hey guys, This is my first time posting 2D on polycount :) I did an illustration piece for my portfolio to get it a bit more up to date with my current level before I applied for a concept art internship and thought I'd assemble a process thing Because I was catering to that a little bit I went for a pirate setting and a…