Hi folks, We're looking for a 3D Environment Modeller to put together a few interior space ship scenes. The vibe we're going for is a hyper real/ stylised Alien's blocky type 70s/80s future tech... meets Red Dwarf. To add a bit of context, this is for a comedy 3D adventure game that we're developing (in Unity3D) following…
Hello everyone! The idea behind this skin is to make use of the Gunsmith weapon finish and Phong system. The inspiration from 70's/80's Sci Fi is Star Wars. I know the base image looks flat and funny but it looks very cool in game and I will be adding a lot more detail over the next few days. Reference Picture Laying down…
Hello everyone! This is my second skin for the AK-47. This one was inspired by all the 80's Sci-Fi animation I loved as a kid. Mainly Mobile Suit Gundam, Transformers and Voltron. I threw a little Shredder in for the helmet design. I hope you all enjoy it, I had a ton of fun making this one. Reference Pictures Sketch 1…
Working on a piece for my porfolio. It's a futuristic artillery tank, with a heavy payload of missles on it. I am about 80-90% complete, although I have only put a few hours into the texture. I still need to add more details to it (Dirt, scratches, dents, etc.) I would like to get some critique on what I have done so far.…
Hey guys, Just had some quick questions for anyone who's had experience with the Ios. We are starting the process of porting our title over, but I was wondering about bone counts for rigs. I am seeing that Unity, and a few people online "recommend" around 30 bones. Currently our title has characters ranging from 80+ on up.…
I wouldn't run anything other than Nvidia on the grounds that they have always had better driver support than AMD I'd be less concerned about total memory than memory bandwidth 80 series cards are significantly better in designer/painter than 70 series because of the wider memory bus even though historically they have had…
My first MMO that I got addicted to was Ragnarok Online, didnt know any better plus friends were playing it. It definitely is a grind fest, but if you have made some good friends its quite a fun socializing tool and shopping from personal-vendors on the streets of prontera was very fun, looking for bargains and praying for…
You know you can set a width you like and just hit "max width" on artstation right? Look at how I did this post: https://www.artstation.com/artwork/Ya6lYP. I no longer do the default setting on the image. I just set all my images to the same width. Just fill in the space properly. And of course 80% of your time is on the…
Hello everyone! I am Ilya Lezhava aka https://www.artstation.com/artist/ilya37 Here are some of my
work. IS-2 Berlin Refined model and did all the texturing. FV4005-Stage-II Full cycle from low poly to texturing. TVP-T-50-51 Full cycle from low poly to texturing. O-Ni Full cycle from low poly to texturing. Jagdpanzer-E-100…
There's a lot Substance can do that Quixel can't. Substance is much better suited to make tiling textures, creating vfx type textures, creating and using textures beyond the basic PBR albedo/roughness/normal/etc. It's definitely more of the tech artist tool if that's your goal or interest. Better for rapid iteration across…