Hello everyone, I recently got back from a game developers conference out in Troy, MI called Interfaces (hosted by IADT Detroit). After a day of recovery, my brain finally felt up to typing all my notes up so you guys could all benefit from them. It was a very interesting conference with a lot of great speakers from…
This thread talks about it. I would like to figure out how to calculate in Maya the number of vertices that an object will have when imported into Unreal. https://polycount.com/discussion/191096/is-it-possible-to-show-vert-count-in-maya-the-same-way-unreal-does/p1#Form_Comment In that thread, @throttlekitty says: "I think…
Greetings, I am building out a collection of 3d printable 'history of the pistol' models. I have 34 so far (see list at the bottom) . I am looking for a few more. S&W Model 1 or Model 2Roth-SteyrBrowning 1910Grandpa NambuShonberger-LaumanSalvatore Dormas Also, if I am missing an important example, LMK. I can only offer…
hi folks, i'd like to know if some other game art teachers are here, to exchange some experience concerning teaching other people game art. currently i've got the task to design a "3d art"-curriculum for a 4 semester game art course. excluding animation! so characters and environment. so we constantly meet with our staff…
Hey there, I'm about to finish off my final year of college and would love some feedback. Im aiming towards game animation. Hope you guys enjoy. https://vimeo.com/191534459
Demo Reel 2016 from Charles Wallace on Vimeo.
http://www.polygon.com/2017/2/1/14478258/zenimax-oculus-injunction For those that haven't heard. Zenimax has been going after Occulus, Carmack and Luckey for the past few years under the allegation that they stole proprietary code/resources before they joined Oculus. Earlier this week Oculus lost a trial, admitting that…
Hi guys, last time I posted here was probably at least a year ago :P So now when Splinter Cell Blacklist is done, finally I can post some of stuff which i worked on. Since I am not alone from polycount who worked on this game, check out some other awesome posts by my peers, such as danjohncox and his art dump thread nearby…
Has anyone had any trouble with Windows 7 x64 and anti-aliasing? I'm trying to do some glory shots using Xoliul's shader in Max 2010 (x64) but I've found forcing anti aliasing in the nVidia control panel isnt having any effect unless I set max to use Dx10. Using directx 10, xoliuls shader no longer loads :( My gfx card is…