Has anyone had any trouble with Windows 7 x64 and anti-aliasing?
I'm trying to do some glory shots using Xoliul's shader in Max 2010 (x64) but I've found forcing anti aliasing in the nVidia control panel isnt having any effect unless I set max to use Dx10. Using directx 10, xoliuls shader no longer loads
My gfx card is the 9800gt and I've used the 191.70 and 181.71 drivers and neither seems to work.
I've also tried 32bit Max 9 which also doesn't work with anti-aliasing, but the strange thing is Maya works fine with anti aliasing turned on in the nVidia control panel. I've tried setting up a similar shader in Maya by Brice but I'm fairly new to Maya and either I'm doing something wrong in the setup or it's not rendering the diffuse correctly.
Replies
Under configure display drivers in viewport preferences there is a new drop down box for anti-aliasing samples in 2010
Wow, many thanks that worked a treat! I wasn't expecting it to be so simple but it worked thanks!
:thumbup:
AlecMoody has this great trick to stitch lots of grabs together for ultrahigh resolution, you don't even need AA then:
http://www.game-artist.net/forums/108319-post152.html
Thanks that's a great trick. AA is fine for what I'm doing right now but for more high end stuff that'll come in handy. Cheers.
I've got the same problem on x64 max 2010 with an ati 3870 in my other machine. When I set the AA in max's configuration and restart max, it defaults back to no AA. It's not a big problem but annoying!