I think Rhythm & Hues did almost all of the CG for Narnia. I think Weta Workshop (their practical effects company) did the props. I really liked the Hobbit as a book much more than LOTR, so I would love to see a move, but I have no idea why they would go with another director.
Er, I wouldn't write that out. A lot of people can touch a lot of props. IMO keeping it general (see above) allows you to talk about the scene so you can point out what your tasks on it were, and which artwork is not yours specifically. Or, you can work through the headache and do this on every image: Scene dress by: Dick…
Character art is incredibly brutal, most of the time there are only a few positions and they are highly coveted internally and externally so competition is fierce. Typically there is no "good enough to land an intern spot" its either sink or swim. It's also probably the 2nd easiest thing in production to farm out, so a…
This is the key. If one is after a character artist job, they should be doing character work. Character jobs are fewer sure, but then again so is the number of people capable of getting those jobs and also because its difficult to do, many people drop out before getting to the finish line so thats all the less people…
Area-F Environment : Development Diary https://www.artstation.com/artwork/ybvr25 Hello everyone again, I wanted to share a job I did a few months ago for the school where I study, I created a documentation to accompany the work and I would like to share a little of that documentation by creating a post on this page. + 0 to…
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
Hi Polycount Members,<br> This is a post that has been long overdue, as our team has been in need of new members for a long time now.<br> <br> We are offering post-game compensation.<br> <br> <img alt="cropped-cropped-cropped-comet12png"…
WTB: Substance Painter / Substance Designer Perpetual Commercial License (EU) We are looking to acquire a legitimate perpetual commercial license for Substance Painter and/or Substance Designer (preferably 2020-era Allegorithmic or early Adobe perpetual releases). We are specifically interested in Pro/commercial licenses…
Hey everyone 👋 I'm Gal, a 3D character artist and asset builder with experience in stylized modeling, concept sketching, and building optimized game-ready assets for real-time engines like Unity & Unreal. 💡 While I work independently, I also lead small-scale teams remotely when needed – so I can either jump in as a…
Aw, man. I heard the news. That's unfortunate. Well, there's no point in throwing away all this work I've done. Might as well finish it right? @GOBEE: Thanks for telling me the news. Also, thanks for the complements! @Pinuja: Haha! I guess I should be happy I might've managed to turn someone into an environment artist.…