Hey guys, I have been working on a game in Unity for a little while now and along with building the game I've been recording and making a video diary chronicling my game development escapades. I am very excited to finally unvail this thing which took way too much of my time to create! Here it is in its 720p glory(unless…
just some more crits: 1: I feel this one is a bit weak proportionwise, still suffers from the same problems as the last painting. Also the ass feel quite disconnected from the rest, lifts up too quickly. 2: this is getting somewhere, though i really recognize the Mazda Furai to much in here, try to refrain from copying too…
@Łukasz I have hopefully fixed the light shafts now. I've noticed that the UE4 high-resolution screenshot makes everything look really crisp, so my already over-bright god rays looked even worse in my post. I've tried to switch the lighting to be more dusk-like so that everything can glow a bit more, but I'm not sure if…
Spent some time tonight overhauling my lighting scheme. Made some large changes to how the environment is lit. I've still got to go in and make a detailing pass on my lighting and tweak some of the meshes I've got placed in the scene. But I figured I'd update before the weekend hits and I occupy most of my time with…
Thanks for the feedback. Been playing around with the textures and materials for an hour. I'm glad I kept all my work in progress stuff for my floor tiles and managed to get it pretty similar to the pool edge tiles from that :) Shrunk them as well like you suggested. As for the walls, did a bit of playing around and made…
Hello again, So I've been playing around with ZBrush, and let me say at the start, I'm still a newbie as to how it works. But something that's been bothering me now is that I've been pretty much unable to choose or utilize any of the stroke options except for the 6 that always show up in my left sided Stroke option box.…
Heya, so im looking for someone to commission, to make me two models (or edit a prexisting a model for the purposes of this) Of a pokemon character. this should be a pretty simple job comparing you can work with a base model. reference that shows the differences from base model to the character is here. I also want a…
I'm sure many others have spotted this over on Paul Richards Blog today but he very smugly posts some shots of what could be the greatest art book ever released... and we can't have it! http://autodestructdigital.blogspot.com/2010/09/allods-art-book-nival-pics.html I know a lot of the art is available online, most here on…
Good morning! Firstly, good on ya for changing the composition. I think it's loads more appealing, plus, you can't deny that sweet color contrast. Here's a few things that come to mind: * Key/Focal Light Execution * Fog/Atmospheric Scattering * Post Process * Some Technical Suggestions Before I go too in-depth, it might be…