I've been talking about doing this workshop on my Twitch stream for the last year, so it's finally happening. I'll be doing an introduction to facial anatomy workshop on Saturday, 27th of October 2018 at 1:00 pm EST live on my Twitch channel. I'm not going to get all fancy with scientific names for bones and muscles, it's…
Fabian Buckreus will chat with Edwin Braun in a LIVE session and walk us through on how he created the spectacular Robot Spider with thinkingParticles procedural setup. Learn how the mind of a thinkingParticles master functions. Robot Spider simulation https://www.youtube.com/watch?v=DSmXBA9uG-o Message for the scene files…
Hello! There's probably a simple solution to this, I think I'm making it more complicated than it really is. I have this character who is basically a cube and has cubes for arms. I can't get the shoulders nor wrists to deform correctly, there's always part of the mesh that collapses inward. They also don't look that great…
Tricount is all over the board these days. Really comes down to the engine, game, budget, style... Still, it always matters because you want the best shape possible out of your budget. So if your budget is 250 for the plants that's fine, but don't waste tris. Either come in under budget or use them to make it look better.…
Pretty cool site, a lot of solid work on there! My main crit would be ... while there is a lot of solid work, there's just too much of it - I don't know where to click. Stuff like the Aeon Flux main character, I don't see the need for having every costume as a different thumbnail link, maybe just pick the best ones and…
Cool character. Dig the head and sword. Hope you don't mind, but I scribbled some on your picture. Obviously I have more pixels to work with than you, but I think you can still push the limits further. Use value chunks and gradients to section things off. The knee pad, for instance, just blends into the rest of the boot,…
Hey seforin. Characters looking good, definetly has that hero look down. Its difficult to critique what with their being no wire shots,but the general proportions seem to be fine. The nose is too thin for its falloff, and the ear could use with a little more detail as that seems to mostly just be outlined atm. The ear…
This looks really great, I haven't seen the concept, a link would be awesome :) I feel like her face is too long, if it was shorter I think she would be very pretty! The textures are great, however the harsh lines inbetween the metal don't seem very beat up compared to the rest of the metal. I would imagine there would be…
Hi dudes... haven't been posting in like a month. Made this spider mine. I know there are some pieces missing from the high poly (like the hinge connecting it to the main unit) but I had to fake a lot of stuff here to get it below 400 tris here we goes
Working on a likeness portrait sculpt for Harmonica from the movie Once Upon A Time In The West Images of him: https://www.google.com/search?q=harmonica+once+upon+a+time+in+the+west&espv=2&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjJmue9i6DQAhXB4yYKHX1BCGkQ_AUICSgC&biw=1534&bih=751