Hello!
There's probably a simple solution to this, I think I'm making it more complicated than it really is. I have this character who is basically a cube and has cubes for arms. I can't get the shoulders nor wrists to deform correctly, there's always part of the mesh that collapses inward. They also don't look that great when rotating on the x-axis. I know since there isn't a lot of geometry there it's difficult to get it to look good, but I feel like there's gotta be some way to make it look decent.
Sorry if this seems like a dumb question. I've been scouring the internet and looking at the Wiki pages on limb and shoulder topology but I still can't seem to come up with something that works.
Replies
If you want actual deformation though, you're going to need it to twist all the way up to to elbow section for both the shoulder and the wrist. You can't just twist a thin strip of polys like what you have without it tapering inward like that, it's impossible.
These examples might also be useful, showing how to set up geometry for the elbow (even though you didn't mention if the arm will be bending there):