Hi everyone, wish i had participate the last Riot Contest years ago and i'm really happy that its happening again and now i have the chance to show my skills. I'm not a LOL player but i am deeply in love with the artstyle, the handpainted textures and so on. Actually i'm more used to do realistic renders/textures but i…
Greetings!... again... My name is Janis Eidins (call sign - Glumais). I am graphic designer with approximately 4 year experience in gaming indusrty and I'm looking for freelance job opportunities as 3D artist (or 2D artist, if you ask me kindly). Professionally worked as illustrator, flash animator, 3D modeler / rigger /…
Small update - replacing the blockouts of the top modules with proper meshes. I have added an enclosure to the pantograph, but the lower sections are still unfinished. I think Trim sheets have clicked for me! Seems like a very fluid way to work once you wrap your head around it :) In order to preserve texel density I have…
I think I figured it out. Set viewport to material mode and in the material window, tick shadeless and vertex color paint, that way, the colour picker samples only the color information. I seem to be getting a lot of lag from vertex painting the default cube to which I have subdivided to get high res texture. I am looking…
Hey dude. It will probably be hard to find a job in the industry in one year, but starting with lowpoly handpainted stuff might be the best idea, I think it's easier to find a job in a mobile game studio, so that's generally the kind of stuff they're looking for. If you want an advice : take a concept of something you like…
Awesome resources Rogelio! I'd say, as a for fun artist that's also a graphics programmer, that it's not even totally necessary to use the Macbeth chart. Heck mostly I'd say you use that while taking reference photos yourself so you can check colors and help eliminate environmental lighting. You can still do handpainted…
We had something along this line of discussion here recently among the leads and how ao bakes and the like take away from the artist and puts all the art creation into a machine. I bake my ao. I'll sometimes paint in some more to enforce some areas but I like the results I get from baking and it's hell of a lot faster then…
Thanks guys Mask Salesman: I'll be sure to get right on that. Somehow I keep forgetting wear and tear on metal in this scene, even though my ork scene has a metric shit ton of it... Ambiguous Package: Thanks! Yup, that makes around 75% sense right now, but we have a UDK teacher that's a genius when it comes to setting up…
I didn't project the concept, I did this axe as an exercise of handpainted textures and put a lot of effort trying to match the concept as precise as possible. I did use colourpicker whilst painting like kmactastic said. I can see where you're coming from though, especially because I painted in the highlights, but I didn't…
While these new tools greatly speed up the process of making artwork more realistic, - realism isn't the only art style available. However, it's a tried and true method, and in my opinion young people who want to find work often see using these powerful tools as quick and easy methods to create high fidelity assets for…