It looks super neat! The surface smoothness adds a stylised effect while maintaining the recognisable face planes, although the pinch on the cheek and sternomastoid is a little too pinched. In regard to the eyes being sculpted open, It all depends on weather the character will be rigged. Half open eyes are best for…
keep your chin up and keep trying. I went as far as going 50k in debt to get my Bachelors in Computer Animation and hasn't seemed to help either. Coming from the professional side of IT, I'd have to say the Game industry seems rude, cold and lifeless. Out of about 300 emails and applications I would say only about 5…
Daz, nope I'm still confused. And I probably always will be when people get uppity over action movies. Even more confusing are those who've an opinion of the 'check your brain at the door' mentality of movie-going. And with that said... I never once said to check your brain at the door. Nor did I suggest it be done.…
The front looks good... but here are some things to consider regarding the profile of the face: Male and female foreheads are actually pretty different. Male foreheads tend to slope back at an angle... where female foreheads are more flat. This actually makes some females have what looks like a huge forehead. The cheeks…
I still personally disagree, I'm very familiar with vertex lighting and I think it is junk, natural environment or not. You would have to subdivide your flat areas so much to get any type of decent lighting that there would be no savings by that point because your environment would be so high poly. Careful vert colouring…
I'm glad you mentioned casual games, because I actually think they're really relevant just because of how different they are from the rest. I would consider something like Peggle or Zuma art, at least as much as something like Mass Effect, despite their huge differences in approach. In fact, casual games are where I see…
Hello, I’m trying to figure out by what means to properly simulate a 5mm LED bulb. here’s my model as yet: So far I’ve just kind of faked it by using colored sphere lights: but I’m trying to go for a realistic PBR setup where I don’t have to use shortcuts to get a realistic LED light source/material combination These are…
Hello, A bit about myself : Though I am an engineering student I started learning general 3d art as an hobby....i did look into both technical and artistic aspects and found myself indulging in 3d character art mostly ( love it).....so I have decided to learn it seriously and pursue it further down the line........ Coming…
Hello We are a small
indie team looking for a character 3D artist to do some contract work for an
upcoming console/PC action RPG. The characters
would be stylized non photo realistic cel-shaded, based upon designs that will
be provided by us (as reference, you could consider them a slightly more
realistic version of Zelda…
I've been working on a game in my spare time. Its a single player only fps/3rd person zombie survival shooter. I'm at the point now where I want to add humor (parody) elements to the game... Reflecting on what my favorite comedies are I always come back to Family Guy/American Dad. They make fun of things that already exist…