Phs-ed? Yes I know, Well if you want you can trace the pictures from the anatomy books. Currently I am using are: -Sarah Simblet's Anatomy For The Artist. -Eliot Goldfinger's Human Anatomy For Artists: The elements of form. -The Monster book of Manga.
You can get sulphur free oil based clay which are fine for making silicon moulds. Monster Clay is what we generally use at work. The Chavant NSP that Pior mentioned is another (I think the NSP actually stands for Non-Sulferated Plasteline).
<---Adding to the madness @DIV post an obj of the monster truck so we can show you what everyone is talking about. Its not a matter of speed. That's in-material. Whether or not you triangulate a model before sending it to a game engine that engine will triangulate the model for you anyways.
I read a few of them.. too many for a lazy bast like me to check if they have already been done - In your games, does a villian reveal to the player his 'true' form? - Does your game feature historically accurate giant crab monsters?
good use of reference, and great clean concepts, i too recommend human face and boobs. Bias i guess. Also, although i like making crazy monsters as much as anyone, port pieces are better if they have some trace of human anatomy in them.
Another update. Painted in more detail here and there. I'm gonna see if i can make some cool scratches on the helm now. I'll follow the reference for scratches too and see if i can add in some claw scratches from mutant monsters :+1:
yaaarrrr this here be interestin' stuff! http://en.wikipedia.org/wiki/International_Talk_Like_a_Pirate_Day in particular i was a fan of this here passage: "The holiday is of particular importance to Pastafarians (those who follow the teachings of the Church of the Flying Spaghetti Monster) who consider pirates to be…
We are looking for a 3D modeler
who can design and animate a scary creature for $30 USD for an indie game. It is for a
horror map and is basically a creature that crawls along the ground towards
players to jumpscare them. It should be scary and animated in a way where it
looks like it has 4 legs crawling quickly across the…
Even in the early stages you can really see the potential of this level. It has plenty of style, mood and intrigue. The strongest parts are how you see the monsters ever so slightly or off in the distance, just hinting at what's out there. GENIUS! Keep it up, I'll be following this for sure.
From a design standpoint I preferred what it was before to what it is now. I just imagined it running on all fours similar to a Gorilla. Now it's just the standard roided out Mutant/Orc/Monster, which can and does work. It just doesn't capture interest in the same way.