I really like the paintover Eric. I've been trying hard to give it more depth with the lighting and by increasing the spec at the end of the plates. The problem is, as you stated, that the plates have a bumpy, organic end to them. So it was hard to catch the light so easily. I didnt want to lose all that roughness, but I…
Being a main Ryze player for many years I always wondered about his true origins and the content of his Scroll. Based on one of his old taunts where he claims getting some of his tattoos in rune prison. My story is about Ryze's capture and entry into Rune Prison, his findings inside and subsequent escape. These events lead…
Hey guys! I'm building an environment based off a scene from one of my favorite books, First King of Shannara by Terry Brooks. Basically, the characters are searching for a powerful relic called the Black Elfstone in an ancient fortress called the Chew Magna, hidden in a mountainous region. (Currently I am focusing on the…
Thanks Rawkstar! I know it's the best thing to do , but i'm the kind of person that hates to bother people... XD I'll try, anyway, let's hope i'll knock at the right door soon or later! :)
that is totally cool, what project are you working on? or is it under wraps until a later date? i have a big thing for 90s retro graphics, id like to see more games made like this
thanks for the long list brian, appreciate it. man I am looking forward to this trip skankerzero - shame I will be ther a bit later mate:/ I wonder if I can but cheaper software there hmm
In the past I've always just used a mask material in the light itself. My mate built this, is this anything like the effect you are after? If so, I can ask him on MSN later today.
Just to let you guys know, there were a few unreleased color variations for this gun as well - that we decided to pass on... this is one of them (we might upload it to workshop in a later date) :) Cheers, /adam
Heya - The UE4 (and to an extent UE5) setup is to be taken with a massive grain of salt. For instance, the pseudo "IK bones" (for ankles and wrists, with their very odd parenting) are mostly to be ignored because for a modern project, because an animation system needing IK (for instance for interaction with the world)…