Entering this competition late, as I'm able to do this as one of my modules at university now. So here goes nothing. Will be doing the original Ziggs with some changes :) Head i started tonight :) Quick Zremesh as well
Hi, guys. I'm trying to texture a low poly wing with some normal maps that I'd created, but I end up with a very hard, unrealistic result. Do you have any tips on how to approach it? I've tried using a ramp in the transparency channel, but it didn't do any good...
Hi Guys, I've been working on this A-wing as a bit of a portfolio piece/texturing exercise, I'd love any feedback if anyone out there would care to comment. I know it's not a very complex model compared to a lot of the other stuff I see on this forum, but i'd really appreciate any feedback about both the model and the…
Hey GuysI've modelled this X-Wing 1 1/2 month ago. The Texturing was a bit more challenging for me, because I dont have that much expirience in it. Finally I've textured it in Substance Painter 2 days ago. The modeling part was done in Blender, rendered in Cycles. I hope you like it!
This is small render collection of Lich King's HP renders. It was very long and exciting journey! C&C are welcomed :D For more images: https://www.artstation.com/artwork/b23zg
My Submisson for the "Legend of king Arthur - Game Character Art (real-time) Artstation Challange Would be cool to head what you guys have to say about it Cheers!
First render of Ziggs (League of Legends) - Skin Mad Baker. This week I'l make some improvements (texture and pose /diorama)I'll keep this post updated. I hope you like it! :3 https://sketchfab.com/nadyecrysis https://www.artstation.com/artist/nadyecrysis