Hey guys, I will be making a Star Guardian skin for Rakan. I changed the topic to star guardian from heartseeker, cuz he got a new Sweetheart skin now, I dont wanna do the same theme for this contest. Anyway I hope i can finish it in time.
hi frieds! Here my WIP workflow & pipeline. phase 1 - I start with very low poly work. Only primitive to catch the proportions. phase 2 - Then i replace primitive with mesh, no topology important here!, only the "silouette" of the mechanical part phase 3 RETOPO in my love: Topogun. topology attention and UV a very good uv…
Hello everyone, I'm the lead developer of Star Wars: Bear Force II, a popular Multiplayer modification for Mount&Blade Warband. Currently we're working on version 0.5 and could use extra hand in 3D modelling. Work description: -Low poly modelling -UV Mapping & Texturing You can find more about the mod here:…
Hey everyone, I just finished my review for Star Ocean: The Last Hope for the Xbox 360. This review is significantly better than my last reviews. I have a intro theme song/video, my own cut scenes, and higher quality recordings. Let me know what you think! If you like what you see, subscribe to my YouTube Channel, leave…
Dark Star Xerath what fits better than this? a champion made of pure energy is just asking to have a black hole in his chest. So in this concept i made Xerath main feature a black hole, and everything being held together by it or pulled into towards it, if left in his original style seal also, Ive added Zoe's Bracelets to…
I’ve been working on a survival map for Left 4 Dead 2. It’s another Star Wars themed location, Echo Base on Hoth. Placed during the invasion of the Empire and the Rebels evacuation. I think this is a perfect survival scenario. It fits the similar themes and action of classic last hold out stands such as the battle of the…
Hey thanks for all the questions and comments. Regarding why we didn't use nanite, multiple reasons: - The first was the performance impact compared to the benchmark target we had. I always work on small scale scenes before creating full environments to stress test everything and avoid surprises later down the line. The…