This is a tech demo that Belltann and I have been working on here at Fatshark, along with Bitsquid. It is a tech demo for the new features in DX11, shown in the new Bitsquid engine. The primary focus of the demo is to show of hardware tesselation aswell as improved DoF. I was responsible for creating all environmental…
Hey, good to see students from UH on polycount, ( I graduated from Games art at UH last year!) project is looking interesting so far, some tips for getting the spider web looking better would be to make the web strands more scarce as they are further from the hole, also get some web alphas in that hole and break up that…
@BIGTIMEMASTER Thank you for the criticism. I do agree with you. The legs could have been done somewhat better. However the design was based on the Hobo Spider (i found the idea of a spider being a hobo amusing). To be more specific based on this spider. I changed the color to better support the look of the joints and gave…
Hello all! I'm gonna simultaneously ressurect this awesome thread and throw my hat into the ring. I love the models I've downloaded here and they've certainly informed some of my own work, so I'm going to pay it forward how I can. Releasing my Spider-Gwen model out into the world as I've gotten a few requests to make her…
Okay, another entry by me with a different theme: The Walking Mining Facility, also called the "Liandri Spider". The WIP thread can be found here. A small description: This is the Liandri Spider, a walking mining facility which can conquer any grounds. It is called "spider" since it has 8 legs (of which two are not visible…
Alright! So here is my WIP so far. Please notice this is NOT EVEN CLOSE to beeing finished. The only thing I will leave like this is probably her face, but the rest is still under construction. ( As you see for example the corpse, drunken spider, bottles and so on and some stuff in the background are not even started) I…
I really like the goblin, but I have to say: I'm totally lost with the spider-thing. In my opinion it doesn't read very well. I think the spider thing has too much detail and noise going on, no place to rest the eye. This is even more exagerated by all the metal-materials that also increase visual noise with pointy…
Here's another bi-weekly update! Arrr, I must return to 1-week updates from now on but this time I had a really good cause for being late: we just ended a one-week experiment of cohabitation and all-day work. We're exhausted...but really happy about the results: there are many improvements in the combat gameplay, we have a…
It really depends on how much control you get to exert over the thing you create. With characters you pretty much have control of the whole process (minus animation). You can point to the whole thing and say "I made that!" With environments it can easily end up like factory work where you make one tiny piece that gets…