Hey, We're developing a game with the a mechanic looking like Temple Run. 70% of it is done, the old coder is way too busy so we need another one. Our budget is way tooooo low, we can't pay for a new one. We're needing help. It's only some simple details that's missing. If interested, please send e-mail to:…
@Noth: Marmoset Toolbag does not have an official Linux version, but it can run on Linux using compatibility layers like Wine or Proton (via Steam). * Official Support: Marmoset Toolbag is officially availabe only for Windows and macOS. The developer has stated there are no current plans for a native Linux release. *…
Here's what I did for the five months I was at Sony Online. It was for a downloadable game for the Ps3 called "Cash Guns Chaos DLX" It has gotted dismal reviews, but I had a blast making these assets. An artist named Patrick Morgan Did the main concepting, but I had the pleasure of adjusting his fine concepts to work…
Hi all, we are recruting new artists for our game Pyramid Escape. We are a small international team of game designers with zero budget, but we will share the profits. So far our project is progressing fast, lets take a look at the alpha version: https://www.youtube.com/watch?v=u38ivS_bYbw Pyramid Escape is best described…
his upper body should rotate with the arms. if you got your right arm to the front and the left to the back, the upper body should form more of a diagonal line between the two, meaning it's right side should point slightly forward, at least when running at this speed. the same applies to the hips, but in the opposite…
Hi all, So I'm writing up this script that I'll be officially releasing soon but I can't seem to get it to run with multiple objects selected. I get the error "// Warning: Line 3.49 : Redeclaration of variable "$shape" shadows previous declaration at line 2. Previous value will be overwritten by explicit initializer." was…
Hello everyone! I’ve been searching for answers to my questions for the past two weeks, but I still haven’t been able to find a solution. I built my PCG setup based on the official Unreal Engine 5.7 documentation and several YouTube tutorials. However, the solutions shown in those tutorials don’t seem to work in my case.…
Hello, I'm currently modelling my assets but how much was DOOM 4's weapon triangle count, how many vertex was in there gun? Because I'm gonna try make the same vertex count since DOOM 4 runs fine in my computer. Also how much is the current gun vertex or triangle limit in this generation of fps games.
I want to make slight changes in mixamo's animations that is what I want. In the default runing animation model holds the gun with both hands and runs but I want him to hold the gun with right hand and shake the left hand while running.
So, these aren't exact depictions of your key poses, but I've exaggerated them to kinda show my first impressions on it. It could be your intention, but the unrelaxed shoulders give the run animation a bit of an awkward stiffness. Just keep an eye on that. Also there's something about the way the feet interacts with the…