Hey Polycounters, GameHouse is seeking a Senior 3D and Senior 2D Artist for our studio in Alicante Spain. The 3D position is for a character generalist (modeling, rigging, animation) Please see the job postings linked below. Apply there and it will come to me directly. 3D -…
Hey, This might be of interest to the Polycount crowd. Torque 3d is open source, under MIT -> http://www.garagegames.com/community/blogs/view/21886 I've been using Cryengine lately but have been thinking about switching to Torque for my indie FPS project, however people keep telling me it's crap without really giving any…
Hello Polycount! I am fairly new to 3d modeling, just started about a couple months ago and I thought I should post on polycount to get feedbacks and help :) I am currently working on a Scar and it is my first time doing a weapon. All I've been doing before was do some simple objects to get used to unwrapping, 3ds max,…
Hey guys, im brand new to polycount so sorry if tis is the wrong place to post(Mostly i have been using the TGC forums) and i really want to up my game, so i though a better place was to come to polycount, i have been doing 3d for a small time now, got my basic knowledge in 3ds max and i have made a selection of game ready…
This might seem like a silly post. But I would like to create a 3d fire mesh from a fumefx simulation to print out in a 3d printer. There is probably no real way to convert it, but if there isn't how would the members of polycount go about creating fire out of geometry.
The guys at work are heavy into mugen, and i've been kind of day dreaming of a dominance war smash bros. like a polycount junkie that anyone can drop 3D normal mapped characters and levels into like a 3d mugen...Anything like this?
Hello polycount, does anybody know any game art workflow tutorials for maya like the ones at 3d motive and eat 3d? at the moment they only have them for max, and i'm trying to move from max to maya tuts tips. all welcome -lloyd
Hi. I have a really large mesh (10 mill polys) and would like to use the 3D viewer to create a cage, but i can't because the limit seems to be around 8 mill. Anyone know if i can bypass this somehow?