Hi guys, i'm having some troubles importing Zbrush displacement into vray maya displacement. The maps created in zbrush seem okay but when I'm in Maya i get weird resul only in certain parts of the mesh and the rest is well displaced. (like in the picture). When in maya in the attribuyte editor I change the diplacement…
The odd thing previously w\as that to export to maya I had to export at 100 time sthe size, now I have to export at a scale of 1 They keep on messing around with stuff :o)