Hi guys, i'm having some troubles importing Zbrush displacement into vray maya displacement.
The maps created in zbrush seem okay but when I'm in Maya i get weird resul only in certain parts of the mesh and the rest is well displaced. (like in the picture).
When in maya in the attribuyte editor I change the diplacement bound color it disappear but also all the other details.
There is a way to understand how to fix this type of problem.
my sculpt doesnt show any problem in zbrush but in maya when i insert the maps the lines appears
Is a Zbrush exporting problem or maya display problem ?
Thanks a lot for everyone helping!!
Replies
How do the uvs loook like? How low is the basesh?
Also check your displacement controls for continuity, negative values, etc. https://docs.chaos.com/display/VMAYA/Displacement+Control