You seems to have extruded parts of this "rips", constructed the circular part connect it; selected the inner part, extruded it and scaled them in your X axis like so..? Consider to extrude and reposition the inner part like that.. (also as mentioned) maybe adding more vertices to the circle part:
There are a lot of ways to accomplish this result. I am not familiar with Max though. However, if you did not have enough experience to create a wire deform setup whose curve input history was driven with the plane's input or an edge extrude node's history connections... Then the easiast way to accomplish a simialr result…
Yeah, idk. I really only shiftdrag when I don't want precise exutrusions or extrusions around a bend. For that I use the IC tool or extrude via a face if possible.
I think I have the basic functionality down to make the bottle shapes that I want, the graph is a mess right now and there's probably better ways of doing this (there's absolutely a better way to organize the graph). But this is what I ended up with; The big idea is to be able to create a large number of assets with just a…
NURBS can eat a dick. Alternately if you don't care about poly count, just select a polygon face and a spline and extrude face along spline. Using NURBS yields a better result as it has more options for extrusions.
How to extrude SVG to 3D model in Blender Quick tutorial video shows how to extrude SVG to 3D model in Blender. Happy sharing and I hope this helps. #blender3d #blender #cgian Watch here, https://cgian.com/blender-extrude-svg-curve-to-3d-logo/
The best way to do the gun is edge extrusion. Find the planes of the shapes, then extrude edges for each surface. After you have all the big planes done, you can connect the mesh to make it solid. Box modeling won't work well for an object like this.