Please do this. If there is no other way you might have to sue the client, in this case getting legal advice might be necessary and it comes with financial risks. Just a crash course for legal actions - keep in mind it varys from country to country (maybe even from state to state in places like the US). Basically there…
More updates, Currently taking some online drawing class from Watts atelier of the arts, I've never actually properly learned drawing so figured it was the right time to try. I'm working on drawing fundementals II right now. I've also went a couple time to do live drawing/painting in montreal, I went to the 3h long pose so…
Shit, this has been quite a long decade... and not so long at the same time?? :p It's nice to see a lot of good stuff happening to people this past decade! And lots of people finding love, very nice! As for me... -Started high school (/hell) -Finished high school (/escaped hell after learning how to make the best of it)…
Today I'm hitting a serious roadblock with Blender, that could be a deal-breaker. As you can see in the video below, I'm just trying to sculpt a stroke and it's freezing the software for over 10 seconds. The Alpha used is 300x300 pixels, and as you can see in the panel on the right it isn't even fully utilizing my machine,…
Hey guys, I don't know if you saw this deal at Best Buy for this week, but they have a deal where you get the Heroes Season 1 on HD-DVD for free when you buy the HD-DVD player for the 360. That's $100 free. Then you qualify to get 5 free HD-DVDs through that other rebate deal. I just picked this up today and thought I'd…
At Cold Iron we had our technical artist add in a mask that gives us more options for mesh decals. We can now dictate what is metal and what isn't, so we can have a divot on a surface with a metal screw in it. This is possible with the stock limitations of the UE4 mesh decal implementation, you would just have to float a…
Here is my latest environment progress of Utopia! Modular set: Assembly: Decal atlas: I have also encountered some issues with the mesh decal. I have already posted a thread here asking for help: https://polycount.com/discussion/237997/ue5-mesh-decal-overlapping-wrong-order-help#latest I have also tried to set up vertex…
Nice! Yeah, those were formative years for me as well. I jumped onto Polycount sometime around 2001/2002. We were all dealing with normal mapping, trying to handle skin with blue-colored specular maps, and learning about subdivision surface modeling. Heady days!
Yesterday I was happily laying out buildings in my city map and managed to generate a single p4 changelist with over 180,000 files in it. The number of actors in my level isn't a problem in itself, where I'm getting issues is that p4 does not like having 180,000 files in a changelist and the resulting upset seems to be…
I think it depends on the engine you are using, but for UDK I'd make the broken parts and oil/blood spills into decals. So you have a clean base material and can decide where to put the decals. Sometimes they are a nice option to cover seams between tiled surfaces and further break up the monotony. Decals should be handled…