People you can reach out to clay@story.inc maxie@story.inc About the job San Francisco, CA · Full-time · In-office (hybrid considered) THE ROLE AI is changing the VFX landscape fast. We're looking for someone who's already ahead of that curve — aware of the new tools and actively using them to do better work, faster. This…
Despite having looked around online I haven't been able to figure out exactly what a draw call is and exactly what a render pass is. I understand that a render pass is going to use a vertex shader and pixel shader to generate a final layer that is then may be composited with other layers to form the finished frame, but I…
CP:Incursion is looking for artists to come and work on our newest level, Streets! Profile ____________________________________________ Name: Streets Status: In progress Location: Munich (Central) - Germany Scenario: Intelligence has reported a group of well trained Mercenary's have been hired to do a bombing attack in…
NEED HELP WITH YOUR TRAILER VIDEO? Here's one that I created the music for (and edited as well.) The developer sent me video clips of game-play and I put it together using Davinci Resolve. You can check it out here: https://store.steampowered.com/app/4179990/Agromatic/ If you need help with your trailer, just let me know!…
Hi everyone. I found this Greentooth easter egg in Splinter Cell Blacklist about 9 years ago. It’s hidden in a painting in the Benghazi mission and only appears using thermal vision. I never saw this mentioned in any official Greentooth lists, so I’m sharing it here. Video link: https://www.youtube.com/watch?v=bsSX21weeJk
Hey! I've been posting some free content at times here, and here is another one. You can get 15 themes that we have made for Unreal Engine for completely free: https://eliaswick.com/products/editor-themes. The current Unreal Engine theme is honestly pretty great as it is, but if you have a favourite color and prefer the…
Usually I charge per hour, and I didn't count the hours for this, so can't really tell. As I mentioned before I worked on this for more than a year, so the price would be unreasonable :D
Hi here is the final outcome. I did the renders in marmoset as well as the bake to be able to get the normal and curveture map really clean. https://youtu.be/KMty8m4C7ME Link with turntable, with wireframe and normals
Even without editing the UVs you could push the texture quality a lot further I think. You could downscale the texture to 512 with nearest neighbor (sometimes called Point filtering), then add some more highlights and details. The materials you have right now could be a lot sharper and more representative. It's worth it to…