Hey all! I have been meaning to post this up here and so I decided today was the day. Did some work for Kollide Entertainment on their title "Broken" as a sort of previs in UE4. Also did an article for 80 lvl on its construction: https://80.lv/articles/clinton-crumpler-closed-quaters-environmen-design/ Also talked a bit…
Thanks for the compliment Erik, it means a lot. I think somewhere in between. I don't want things to look like they just came out of the box and I also don't want him to look like he just walked out of a battle or can't afford new things! In my mind the character is a well to do person, or at least keeps up appearances. I…
Wrapped up my Warlock project. Mostly focusing on a nice render after years of picking at this here and there More: https://www.artstation.com/artwork/WXwoVy
Hi Polycount! I’m a 3D artist with over 8 years of experience in 3d design, metaverse, and mobile games. I’m recently aiming for 3A studio roles (e.g., 3D Concept Artist, Environment Artist) and have spent a year refining my portfolio, but got feedback it’s “too broad.” My portfolio includes:- Manga style game demo-…
Hi It's that time of the year when students will be asking what sort of theme should they put into their portfolio. So I thought I would come here to ask you guys what sort of portfolio you would love to see, what should be avoided, what you would create if you had a year to do what you wanted? Personally for advice to…
Hi Polycount, I've recently finished getting my portfolio up to date and I'd love any critique/feedback on it. Layout, arrangement, presentation, any projects that should be dropped - that sort of thing. :) https://www.artstation.com/benjaminwood I'm currently in an environment artist/world-building role but I want to move…
As far as the actual character itself is concerned, I think what they have is gross overkill. Nobody is ever going to see that you moved the nose up 0.001%, or made the lips 0.003% wider. It's a waste of time, and as you can see when the guy hits the Random button, it can give some real horrid results. I think you want an…
This is F*cking awesome. It has come out pretty nicely for sure. the only thing that really bothers me is the back strap over the stock thing above the handle. The cloth strap totally looks out of place... Idk what it is, but it looks like a paint over or photo shopped on afterwards. The back strap could definitely use a…
The upper part of the scar looks pretty good so far. I think it kind of falls apart where it gets wider and the edges get lighter and less well-defined. I guess it also depends a lot on what the purpose of the scar is, in story-telling terms. What is it meant to convey about the character's backstory? Are they a duelist…