Hi guys, this - as the title suggests - is a small scene I'm basing on the entry point of the Big Shell interior from MGS2. It's not a 1:1 reimagining (particularly since a lot of the original scene is really blocky so I'm just doing my own thing for a lot of assets) hopefully people can get an impression of what I'm…
Hi guys, this is a character based on the books by Alastair Reynolds and is my second year Uni project. I am at the scultping stage looking for good old feedback. One issue I am yet to fix and that I know about is his legs are far too long, I am in the process of shortening them to make them much more stumpy. He is a…
Working on my first gun model, a Sig Sauer P220S. Figured I'd post here to get any feedback so far on the shape to see if anything is off from other users that know more about guns than I do :-). Some parts are still in the works, like the grip and the attachments on the back & front. I attached a quick google image of the…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
hello polycount i'm lauching in a new project, create a big fucking gun with a Ink and Paint render at the end i need your feedback to upgrade my skill and during this project i need you ! :D Thanks for your's help !!! :smile: you can follow me on the social media => https://www.artstation.com/droswing…
Hello beautiful community of Polycount! In yet another effort to practice and get better at what I do, I decided to tackle another concept and make it into a 3D game Character. As an aspiring 3D Character Artist I think it's important to challenge myself and always step it up a bit with each work. Last time I did this guy…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
[UPDATES AT THE BOTTOM] Hey guys! After a 10 years break from 3d graphics and polycount I decided to get back to it. This means I have to learn all the stuff I've missed in the last 10 years, basically anything which goes beyond diffuse and spec maps :poly136: As an exercise I decided to redo one of the last models I did,…
Hi I am just finishing my master thesis ... which would qualify as a niche project ;) please feel free and check out the demo. IS INTENDED FOR OCULUS RIFT ... the demo is working with it too https://trello.com/c/UrQBNstR/190-download-latest-version trello board here ...…
I indicated in the original post that they are not my concepts, but I'll edit it to make it absolutely clear. Thanks for the link Bal, I had forgotten where his blog was. I did a global blockout of max primitives, but I hid them all as I started modeling. There are a few unfinished large shapes that weren't in these WIP…