I think it is offensive how expensive Autodesk makes maya for how little information on the more important and basic necessities that they provide. It would be really nice if they approached their products like Pixologic does.
There's a preload for GoZ, usually looks like this: eval("source \"C:/Users/Public/Pixologic/GoZApps/Maya/GoZScript.mel\""); I think its in docs\Maya\usersetup.mel ? If not, then Maya\2016\scripts\usersetup.mel
I have to agree with Neox I know Pixologic is really trying to convince people to do hard surface modeling in ZBrush but traditional modeling is still many orders of magnitude faster and cleaner.
I think that button is labeled Standard in ZB2. Still in the topright corner. The standard .cfg file is called UIStandard.cfg and can loaded by pressing CTRL+L finding it in Pixologic\ZBrush2\ZData directory.
This does look mightily impressive stuff. Can't wait to see what else Pixologic have got up there sleeves. Hopefully, they'll not forget to fix some of the more annoying quirks of zbrush.
dudealan2001: The material for the sculpts is based off the Green Glass matcap from the Pixologic website, I just played with the properties and changed the hue a little bit. If your interested, I threw it up here.
I think if you mirror the eye it's going to be pretty much finished. For that you can duplicate the subtool and move it manually or use subtool master (plugin available on pixologic's website) and use the mirroring feature.
I've really enjoyed the Pixologic twitch channel and it's video archives. Micheal Pavlovich runs some pretty popular zbrush tutorials outside of the channel too, but it's a cool place to start. www.twitch.tv/videos/122140364