Hi guys, It's been a long time I wanted to do this character designed by Keun Ju Kim in 3D, but I always have been intimidated by it so far. But I feel it could be the right time now, so let's try it :D Here's the concept : And here's a blockmesh :
I don't want to change this original post too much but look below and you'll see the updated character. Or click this link: https://www.artstation.com/artwork/0V8Ay Old post:
A sort of character bust I felt like doing after playing Witcher 2. The head also came out fairly stylized, which is inspired from Dishonored. I also did another head for the bust which I might post later. Decimated to hell and Rendered in 3ds Max with Corona...
Trying to imagine what Venom Snake would look like if he was a part of Overwatch universe. Not sure if im on a right track, but here is my first sketch.
Hello guys I would like to share the model I started for the Retrogasm 2019 challenge. Unfortunately I couldn’t finish on time but now it’s done. Sculpted in ZBrush; Retopology in 3DS Max; Texturing in Substance Painter and Photoshop; Rendered in Marmoset.
Hello polycount friends, i did this model some time ago, hope that you like it :) Was very good to learn a little of marmoset toolbag, really powerfull realtime render tool
Hello guys, this piece i made for about in 2 weeks in spare hours of mine. Based on Cedric Peyravernay concept art. Hope you enjoy. https://www.artstation.com/artwork/ZOPJ8
Some high poly shots of my dude here. Model is based on a concept from https://www.artstation.com/drewhill. CC/Feedback always welcome. Goals this project is to up the quality of my overall presentation and to include some VFX into the final game res.