It's been a long time I wanted to do this character designed by Keun Ju Kim in 3D, but I always have been intimidated by it so far. But I feel it could be the right time now, so let's try it
damn Guedin, this is going to be ace! from your blockout I think that the body could do with being a litytle more waif like, thinner shoulders and a bit less on the hips....face is looking ace and the early hair test is excellent though....if you ever feel like sharing any tips on that then I will be first in line
Jesus christ this looks amazing. What is your process on the armor detail? Do you model it out in a root program like max/maya or is it all zbrush?
One thing that doesn't look to great though. The arms are really gnarly looking. I realize that they are pretty rough in the concept art, but I feel maybe you've taken it a bit too far and lost some of the femininity. Particularly they look a bit too thick and muscular even on a toned woman.
Thanks a ton guys !
I forgot to set up a livestream for this but I promise I'll do it soon I the meantime, there should be a 8 hours workshop I did that will be available at zbrushworkshop soon, about my workflow to do armor stuff. I will keep you up to date
I also a did a quick gif to explain my render, I hope it'll help
As CurtisWS mentionned it, my custom matcap can be found there :
I tried to record myself while sculpting a piece of armor, but I deleted the file instead of saving it (Yep, that's how dumb I am )
So the only solution for me was to record it using the undo feature in zbrush. I hope it helps a little, I'll try to record myself again, and this time I'll pay more attention what livestream is trying to say me
Yay, thanks for recording yourself while sculpting! It's always very interesting to be able to see someone's sculpting workflow, especially when it's that good haha.
Freaking sweet!!
I'm assuming the hair isn't finished yet? Also I know the hands are supposed to be demonish and they are wicked, but I feel it is feeling a wee manish. Anyways sweet work!!
Wow, this is looking sick man! Looking at the ref, the upper arm is fairly thin so the way you have the bicep and that area in general right now seems a bit inflated and thick. Also the way the bicep meets the forearm right now feels a little too masculine. Softening that up might help. I think once you get that rabbit fur on her elbows, it will help sell it better.
Keep it up man! Thanks for posting those videos. That hair demo is awesome.
I've got to go with AtticusMars on this one. I prefer the old arms, the extra bulk made them feel...well, all demony. Granted, adding the fur type texture will probably bring back some form.
Are the nails hidden or is there another reason why you ditched the nails?
Yep I think it makes sense, thanks for the help, I'll try to fix this for the next update ( although I'm not sure I'll change the fading pattern on the shirt, I like it even if it makes no sense at all )
@beta_channel : The nails are in a separated subtool, I just forgot to display it again after I tweaked the hands
Hope you don't mind me asking but in the video of the sword handle there is this jump from kinda sketchy to really clean and hard edged at about 5:30...
Could you please explain what you did there ;D ?
Also, do you have some tipps on getting clean sculpts ?
My sculpts always look sketchy and i just can't get some clean work
Thanks, looking forward too more of your amazing work
Guedin, she looks great and awesome. And pretty complex too, with wristbands, belts, straps, guns and all that. Could you take a screenshot of how your subtools work ? An exploded shot will do. I 'm learning ZB, and I have problem determining if elbowguard should be same subtool as sleeves and/or if the shirt/jacket should be same subtool as the torso, and all that.
@timgrossmann : Thanks man, For cleaning the mesh I used the hpolish brush. I love this brush ! About making clean sculpt, the claybrush is the brush I'm using most of the time. In fact, I tried to not use the smooth brush ( shift key ) too much and use the claybrush with light pressure instead and alternate with add and sub. I found that I got more control of the shape this way, and avoid bumpy issues that you could fin while trying to smooth a too high res mesh for exemple. I'm using the smooth brush at the end, when I need to polish everything.
@PyrZern : hey Pyr ! I wouldn't try to use the x-pose thing as I'm almost at 35 millions poly with 102 subtools I don't think my machine would like that.
All I can say is I'm using the most subtools I can. For exemple the body is sculpted nude and then I build the clothing and accessories around it in different subtools
She looks stunning!!! I think the issue is the bicep is running into the forearm when it should end before the elbow. Maybe balancing the forearm muscles could help aswell. The slimmer arms are looking really nice, maybe a bit more shape to the legs will look good too but upto you. Looking awesome
How do you make the smooth timelapse? Mines always really disorientating haha
@Crazyfool : Good call about the bicep, I'll fix that thanks. About the timelapse, honestly I have no idea I feel like I'm lucky I guess @PyrZern : The xpose worked finally, I hope it'll help
I get the feeling she would look more 'young' if her head were larger.
Not sure if you're trying to match the concept, but I think the eyes should also be wider apart with much larger pupils (the Tear Duct doesn't line up with the nostril in the concept, so it looks more 'anime'.
I preferred the limbs more 'girth'. But it looks good like that too.
I feel that the hair could use more work. Just sharpen/polish it up a bit. It looks blobby in some areas. Every else is really well done with some lovely detail and the hair looks unfinished to me.
Replies
Here's the face, with a quick polypaint, and some test for the hair, which is still super WIP
I tweaked a little bit the head, and I worked on the arm :
@Seth : I did a quick tuto for you, I don't think it's the best way to do this but I hope it can help you :
[ame="http://www.youtube.com/watch?v=0S8ObUr-Arg"]Tutorial - How to make hair for games - YouTube[/ame]
I will give it a proper watch in the morning cos I'm crashing, but I wanted to say thank you as soon as I noticed it
Edit I'm watching it now anyway
EDIT 2 lofting along a spline....much much better than the way that I was doing it....thanks again for the tut
And thanks for the hair tutorial, time to switch back to 3DS Max I think...
I tried to tweak a tiny bit the proportions, I hope it was for the better :
look really awesome mate
I worked on the torso :
Looking forward to see more awesome!
Would it be possible to see you streamin or recording your process for say a piece of clothing or even a weapon or prop?
One thing that doesn't look to great though. The arms are really gnarly looking. I realize that they are pretty rough in the concept art, but I feel maybe you've taken it a bit too far and lost some of the femininity. Particularly they look a bit too thick and muscular even on a toned woman.
he released it, right here - http://www.polycount.com/forum/showthread.php?p=1932406#post1932406
I forgot to set up a livestream for this but I promise I'll do it soon I the meantime, there should be a 8 hours workshop I did that will be available at zbrushworkshop soon, about my workflow to do armor stuff. I will keep you up to date
I also a did a quick gif to explain my render, I hope it'll help
As CurtisWS mentionned it, my custom matcap can be found there :
I tried to record myself while sculpting a piece of armor, but I deleted the file instead of saving it (Yep, that's how dumb I am )
So the only solution for me was to record it using the undo feature in zbrush. I hope it helps a little, I'll try to record myself again, and this time I'll pay more attention what livestream is trying to say me
[ame="http://www.youtube.com/watch?v=N8plAd0cxq8&"]Sinzi - Sword Handle - YouTube[/ame]
I'm assuming the hair isn't finished yet? Also I know the hands are supposed to be demonish and they are wicked, but I feel it is feeling a wee manish. Anyways sweet work!!
What do you think about the new proportion of the arm ? I tried to shrink a bit the forearm and make the finger longer
I think you really need to do something about the shirt design though, the way the criss crossing pattern just linearly fades out looks bizarre
Keep it up man! Thanks for posting those videos. That hair demo is awesome.
Are the nails hidden or is there another reason why you ditched the nails?
@beta_channel : The nails are in a separated subtool, I just forgot to display it again after I tweaked the hands
Hope you don't mind me asking but in the video of the sword handle there is this jump from kinda sketchy to really clean and hard edged at about 5:30...
Could you please explain what you did there ;D ?
Also, do you have some tipps on getting clean sculpts ?
My sculpts always look sketchy and i just can't get some clean work
Thanks, looking forward too more of your amazing work
Thanks.
@PyrZern : hey Pyr ! I wouldn't try to use the x-pose thing as I'm almost at 35 millions poly with 102 subtools I don't think my machine would like that.
All I can say is I'm using the most subtools I can. For exemple the body is sculpted nude and then I build the clothing and accessories around it in different subtools
How do you make the smooth timelapse? Mines always really disorientating haha
Ps. You could take exploded shot with less subdiv level *hint hint wink wink*
@PyrZern : The xpose worked finally, I hope it'll help
I get the feeling she would look more 'young' if her head were larger.
Not sure if you're trying to match the concept, but I think the eyes should also be wider apart with much larger pupils (the Tear Duct doesn't line up with the nostril in the concept, so it looks more 'anime'.
I preferred the limbs more 'girth'. But it looks good like that too.
Loving how this work of yours turned out.