I use MODO for modeling and UVing prop assets for game
engine use. Scripts 1-5 improve general usability/UI. 6-7 are a part of my modeling workflow. 8-10 are a part of my UVing workflow. * Eterea Snapping Bar – Cristobal Vila http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=80869 I dock this at the bottom of…
http://wii.ign.com/articles/116/1161875p1.html http://wii.ign.com/articles/116/1162045p1.html Not sure how much truth there is to this, but it would be interesting to see Nintendo contend for the hardcore market.
funky symbols...they're the playstation buttons but sliced n' diced. http://image.com.com/gamespot/images/2005/133/reviews/926596_20050514_screen002.jpg http://image.com.com/gamespot/images/2005/133/reviews/926596_20050514_screen003.jpg
They are at the STS-117 photo gallery on NASA's website. http://spaceflight.nasa.gov/gallery/images/shuttle/sts-117/ndxpage1.html I also love this one :
s1dk, which handplane output are you using? The max output is broken in 1.3 as mentioned above. Grab 1.2 from here: http://www.handplane3d.com/handplane_v1.2.rar . The patch for 1.3 will be available in a day or two.
Actually the 7900 is pretty close in price to the 8600 seems like they go for like $115-160 on newegg these days, and the 8600 is in the 100-115 range. But honestly, $100 for a dx10 card? Not really what i'de consider all that crappy.
Doesn't need to be good, the idea is that you should be happy you're still able to do it, let alone do anything, at 112. I really wouldn't care how much it sucked if I was still drawing something at 112...