that's pretty slick, but i think the coolest sword i have ever seen is this one here: A real life MASTER SWORD!!! and link with more info here: http://www.planetgamecube.com/news.cfm?action=item&id=5102
I might be a bit late, now that WS#4's out but here's my take on the melee weapon: ~1100 polys I'll post the high poly as soon as I get home. I haven't got any shots of it uploaded anywhere.
Big Games Confirmed for E3 2015 - http://www.gamespot.com/articles/everything-you-need-to-know-about-e3-2015/1100-6428021/#The_E3_Schedule * Assassin's Creed Syndicate * Call of Duty: Black Ops III * Deus Ex: Mankind Divided * Tom Clancy's The Division * Fallout 4 * Halo 5: Guardians * Metal Gear Solid V: The Phantom Pain…
Made some tweaks and additions to the guns texture. And finished of the EOTECH scope. The scope has 512 on it, and is 1100 polys. Heres some quick renders. And as far as the thickness, yeah the numbers i was getting wernt matching up, so I just eyed it up. So I know this gun shouldnt be 100%. And Rumkugel, I kind of stuck…
Your files need to be named like this --> KEN.1001.EXR, KEN.1002.EXR And you need to use the VRayHDRI node to load the textures in max. I could be wrong i used max the last time 2014.
for 1100 polys I think you nailed the design really well. Not sure if there is any unnecessary edge around, so Id say, give it a second and third look, see if it can be refined, if not, your pretty much good.
Greetings; Allow me to share this old news for good discussion I came across. http://www.gamespot.com/articles/fez-creator-phil-fish-youtubers-should-pay-game-devs-huge-portion-of-revenue/1100-6420573/
Outsourcing + lazy QA = this: http://www.gamespot.com/articles/marvel-s-agents-of-shield-appears-to-borrow-mass-effect-3-art-update/1100-6417041/ There's still a chance neither party actually cares which seems to make it fine...
I used to have an account here, but I lost the username and password :P Anyway, I made a model: It's a heavily armored cargo ship, 1100 triangles excluding faces which will not be rendered. So ehm, any things I can improve, ect? Thanks in advance.
It was sold already? At least Pixologic will continue to give it love and allow it to grow. However, the only difference I see between 1.02 and Alpha 5 is that giant ass watermark. I just hope it doesn't get over powered or absorbed by zbrush.