I remember i had this problem too... i fixed it by subtracting -.5 from the hight map or something... i can't remember. Either way it was something odd like that, where in the shader your using a value from 0 - 1, when it reality it needs to be -1 to 1... Play around with things like that and see if you notice any…
Hello I'm an artist from Bulgaria looking for work, usually I manage to fit 1 fullbody character into 1 week. https://www.deviantart.com/dqube/gallery https://www.deviantart.com/dqube/journal/Commissions-TOS-863476748
How exactly do they work? I mean, do you have to differentiate a bit from what the hero had equipped in DotA 1 to avoid infringing on copyrights or what? I was thinking it will infringe, but "borrowing" would work.
#1 Any way to set a particle emitter's bounds scale from cascade editor or from within Unrealscript? #2 Can't seem to find how to disable a particle billboard effect. is it possible?!
Yeah - guys, sick work!!! Love it - that gnarly earthy / wooden encampment looking place around the 0:52 mark - that tower around 1:08 reminds me of kingdom hearts... love that too! Glorious skybox at 1:17!! And love the view from 1:23 !! :poly142: