Hey guys, Weapon source art is now up for download, should help a lot with making weapon skins. https://tripwireinteractive.atlassian.net/wiki/display/KF2SW/KF2+Weapon+UV+Template+Download
the additional tab will have a slot for the first weapon you compiled. click the button and it will show you a folder that has your item in it, then search for it. (example, compile fist weapon named 'first weapon' then compile weapon 2 named 'weapon 2' While weapon 2 is in model viewer select 'additional tab' and it will…
Does anyone know how to properly rig a weapon for centaur? When I bind my weapon to his weapon bone it seems to just be bound to the root bone on import. I have never had any problems like this with any other heroes/items. Does anyone have any experience with centaur weapons?
I'm working on the animation of few weapons and i'm looking for a technique that allows me to use the same animation for different weapon models. The weapons are UT99-ish: no player arms, just the weapon model. Most of them have the very same animation for firing, moving, etc. Just a few exceptions (like the minigun) are…
Working on creating a fictional weapon that will have custom animations and sounds for UDK. Here are some silhouettes that I have been working on, I am after some feedback to help me create and expand the shape of the weapon. At the moment they are pretty basic and will need work done on them before I continue but I am up…
I am looking for a weapon artist to model, UV and texture various weapons. This is paid work. The weapons will be realworld modern, such as Colt M4, H&K MP5 etc... Please send, portfolio links, examples to andomixes@googlemail.com Thanks for reading
Do all weapons need a corresponding charparams file? In my case I'll never use a first person camera- only third person. If not, where am I pulling out animation data for the weapon from? The associated weapon XML?