Hello! Here’s another update on my new project 🙂 I’m still working on graybox shapes, scale, and composition. At this stage, I’m introducing placeholder assets to strengthen the storytelling while keeping the scene clear, readable, and free from texture or material noise. One of the ways I generate ideas for this project…
#wipwednesday Starting a new Environment showing a modular kit of a building texturing with trimsheets working with 3dsmax substancepainter unrealengine
🔥Only $15🔥Creating a Street Environment in Unreal Engine 5 Learn on👉https://www.wingfox.com/c/9092_2670_29166 What You Will Learn In This Course? 1. Learn the environment modeling in Blender. 2. Learn how to create the texture&materials using Substance Painter. 3. Learn to set up and light the environment in UE5. 4. Learn…
-Experience in Unreal Engine Shaders, and Optional PBR required- Hello, I am back again in the hiring section, looking for someone who can help me understand the carpet effect from the Realistic Rendering Demo/Preview from the Unreal Engine Marketplace. It is a very neat mesh and texture that I have some knowledge of how…
Wanted to drop a quick pipeline piece we did solving a data-bloat problem. We needed a reusable, highly deformed eye rig setup for a stylized project, but relying on geometry caching to bake out the lattice deformations was killing our data foot print. We’ve shared a quick, high-level teaser of the rig over on LinkedIn if…
Before the Quixel Store closes, I would like to download my models. I do not want to do this manually, so I want to utilize the websocket API: https://quixel.github.io/megascans-api-docs/quick-start-guide/ I cobbled together this initial script just to see how far I'd get: Unfortunately I get a 401 error running the…
"Is it best to have seperate meshes for windows, or selecting faces and extrude? Im going to apply glassmaterials from UnrealEngine." Everything could stand in one big static mesh and you could use appropriate color chanels for the glassmaterial in the UnrealEngine i believe.
I'm certain you've already done your own searching (as you've said as much and I think I caught you in the comments of a forum post on this subject), but just to confirm that you've tried these things specifically and they have no effect/relation to what you're doing:…
Hey KKVALENTIN, No real idea of how to break in into the industry as a vfx artist, I started of as a 3D artist. My general advice is to start with pick an engine and learning the basics of several fields. I'm biased but I would (as you seem to have done) start with the Unreal Engine. Download the Unreal Tournament version…