Hello guys! This is my first thread and second mini-scene (First one is here) I decided to make some high-detailed props for my portfolio, and here it is. There wasn't any sketch or plan in the beginning. I think that's why my scene hasn't good composition. It looks like a props collection near the wall. Wall texture made…
I had a hard time trying to create a material similar to the silk / leather on this sofa using metallic-roughness workflow: - The metallic value should be 0 right? - I think the average roughness is around 0.4-0.5? - I am not sure how much influence light has in this case? - I am not going for a 100% realistic / physically…
Hi Polycount! I thought I'd share my latest endeavour for anyone who might be interested in tracking its progress. The subject matter is an old battered leather sofa. I started with a basic mesh in 3DS Max (I'll be building a low poly after sculpting) and took it into ZBrush for detailing. I'm pretty happy with how it's…
Hi everybody, not my first time at polycount - have been around for like 4 years. However I haven't done any gameart for ages and so registered again with a new nick. Currently I'm working on a small university project, an UDK adventure, inspired by Hitchcock's "Rope" movie. The whole level will actually only consist of…
Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
Hey all I could use some thoughts. Its my first real attempt at a game asset. Its not really all that cool but its a start. Thanks. 3360 tris 1024x1024
I am currently creating an environment base from GTA Vice City. Here one of the props I just finish a few weeks ago. You can check my other render here : https://www.artstation.com/artwork/R3e14v
Hello, https://www.youtube.com/watch?v=4qTaY4sKXog the tutorial is cut off at the end. I tried to reproduce the same creases and wrinkles like in the final version but wasn't successfull. Any ideas how to do that? ( I don't mean the ones in the texture but in the actual geo) Thanks! Coffee