I'm still a bit confused by the care-free "polycount doesn't matter" attitude of Nanite. I know it performs amazingly well for static meshes, but I can't wrap my head around the logistics of importing 2M-poly meshes into UE5. 1. If you're importing ~1GB+ FBX files into UE5, wouldn't that be impractical just for syncing…
Update 1 - Art Portfolio (Room for Improvement) - Hello everyone, I hope you are well. I have decided I wanted to come back on Polycount after being away for three years. Been fortunate enough to have a few 3D jobs in the past but been struggling to work at a professional standard. Lots of up and down moments doing art to…
Hello, Polycount! I am a 3d generalist with a huge love to machines and anime. I also draw sometimes. I would like to improve things that I make and hopefully contribute to growth of community as well by sharing obscure knowledge.