tnx for the kind words guys Slosh: I do know what you mean but im pretty happy with the look even though it might be a bit more stylistic. i tried adding some more microdetails on the furtexture but that would compromise the readability unless if i went for a fully handpainted fur approach but thats not what i want for this
What is this normals thing ? Wha'ts the use for it? Here is instead my technique I am trying to use ... that way I can have pretextured fast one cylinder and just clone around getting severall branches shapes by using severall splines may be I can even preadd some bunches of leaves on it .... What you think of this tech ?
how to prepare a character for texturing and animation Thank you in advance! :) I know how to make a high poly model and low poly model. (my work is only modeling,retopology, uv's and texturing the character.) Questions: 1.high poly model done. So, what do I do next? 2. I read that you close your eyes using blendshapes…
Hello guys! I didn't have much time for the project, but I did some ground foliage! I need to tweak the colours a bit in order to make the match better the rest of the palette! All the ptextures has been baked from high poly mehses! I have also change the sky for now, I need to find a proper way to make a good cast sky.…
This is very very very questionable, especially when zbrush cant bake nor paint ptextures like ptex diffuse, ptex displacement, ptex vector displacement, etc. If you get into a ptex workflow zbrush is not really your go to thing and pixologic doesnt seem to have an answer for this even though ptex has been open sourced for…
working on making a wooden texture for something im trying to make first ever real crack at hand painting anything, was trying to go for a plywood type effect (something like this…
Hi fellas, I recently started looking into 3d Modeling and after some weeks of tutorials and trial and error I managed to improve my skills and did some modeling with blender. It wasnt to hard to get into, coming a long way from modding HalfLife1 back in the days I had some very basic background on the matter, but still…