Hi all!Recently finished this environment (in UE5) and wanted to share!Let me know what you guys think :) Videos and some breakdown stuff can be found on the ArtStation post
Hello! I am Alessandra a 3D Environment Artist with a focus on Stylized Art. I've worked in the games industry as a 3D Environment Artist for over 4 years, mostly working on games in Unreal Engine. Although I focus on Stylized artwork, I can also work in semi-realistic environments. I am available for a Full-time or…
Hi, My name is Miles and I'm a 3D environment artist currently interested in full time employment based in the UK. My strongest point is the skill to make believable worlds with an eye for lighting, mood as well as producing detailed props. Portfolio: https://artofmir.artstation.com/ Thanks for your time, Miles
Eonfall - 3D Environment Unity View our full 3D environment portfolio here: https://magnaludumcreatives.com/portfolio/3d-environment/ View MLC's full 3D environment portfolio here: https://magnaludumcreatives.com/portfolio/3d-environment/
Bumping this thread back up again because I've made some more portfolio changes, this time not featuring any of the previous models posted here but focused more on environment work now that I actually have more environment work to show :P I still have some things pending upload (freelance work mainly) but I've posted all…
Hey all, I am Alessandra a 3D Environment Artist with a focus on Stylized Art. I've been working in the games industry as a 3D Environment Artist and Prop artist for over 4 years, mostly working on games in Unreal Engine. Although my focus is on Stylized artwork, I can also work with semi-realistic environments. I have…
As an environment artist in games this is something that always stumps me: how to plan and structure an asset pack of modular cliffs for big environments (specifically environments with a lot of rocky, big/steep cliffs and cave areas). This far it's nothing I've really had to do or something I've had the opportunity to see…