model Hi, this is my first submission here. Sculpted in zbrush. Handpainted with polypaint. Retopod with Retopoflow. skinned and rigged with Mixamo. posed in blender. Tail + couple of tweaks in blender (scifi panel base material from blenderkit artist: Jan Hecl)
https://www.youtube.com/watch?v=Egkg6rUcreg It´s my first big project I did all by myself, from storyboard to export. Truck model from Blenderaid. Contact me! nibron@gmail.com www.nicolasbroner.com.ar... +549 11 3248 7241
Hello :) I'm new to polycount forums and this is my first post.I modeled AKM-SU in blender.It doesn't have any textures they are just procedural materials.Modeling took 5 hours.Model has 1 million polys with smooth modifier.Rendered in Blender Cycles. Clay Render: Colored Renders: Wireframe:
http://www.blender.org/blenderorg/blender-foundation/press/re-branding-blender/ An article from blender.org about 3dMagix and IllusionMage, two companies stealing blender artwork and selling blender for evil profits. What a bunch of sleazy douchebags. Anyone wanna help me sic /b on them?
Hi, well, just as the title/headline says. Does modeling as a game artist who follow the reference 1-1 and try to recreate it in 3D and make it as close to the reference as possible considered an Art or just a Craft? I remember one time I was watching BlenderBros videos where Ryu have said that Modeling is craft and it's…
Actually there's a plug for this in Maya: https://lesterbanks.com/2015/05/getting-started-using-the-maya-shell-modifier/ ...and for me as a 'Blenderite', "Shell Modifier" means adding thickness or volume: https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/solidify.html
Heres a few mostly from WIP and unfinished projects. Mirrors Edge inspired scene in UE4. I never finished making the lights. Here is an opium pipe I made for a test workflow into Second Life. Since Second Life does not support PBR materials, I tested, with the help of blendertuts, how baking PBR in blender's cycles would…
...not necessarily hating on an entire package, per se but the Max UI, can for me be a pain in the butt to handle occasionally, given that I'm a longtime Blenderite, so I think ADSK should take some hints and possibly pare back the mess of icons to a manageable level. Other than that it's a really cool hard surface program…
@ambelamba if you're interested in HS modeling workflows plus mech specific subject matter as well, then I'd highly recommend Aidy & Gleb's course for 2.8: https://blendermarket.com/products/hard-surface-modeling-in-blender ...which as a Blenderite modeller with 15yrs hobbyest and semi pro experience was certainly an eye…