Hey guys! I need help here :| Is there a way to print out an array with more than 20 items in it? For example, I run this for loop into an editable mesh: ( flist = #() sglist = #() for i = 1 to (getNumFaces $) do ( append flist (getFace $ i) append sglist (getFaceSmoothGroup $ i) )
-- flist as array sglist as array
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Is there an MCG for 3DSMAX that creates an array of objects? I want to use the new path deform modifier of 3dsmax 2018.2 together with an array MCG modifier and the welder modifier to create a modifiable spline array. * – Create a one-dimensional array of objects (repeat objects) Preferably spacing automatically by the…
How to store items in array of IMGTAGs, so I can sort, find ana delete items in this array? First i define the bitmaps: bm_blue = bitmap 4 50 color:blue bm_white = bitmap 4 50 color:white then the ImgTags and the array: imgtag b1 "imgtag" bitmap:bm_white imgtag b2 "imgtag" bitmap:bm_white imgtag b3 "imgtag" bitmap:bm_white…
Hello Polycounters, I am in need of some assistance. I have a script that at the moment gathers the faces you have selected and stores them in an array so that you can cycle through the face selection array and randomly select faces from it. The issue I am having is that at first run the array is set up fine, but when you…
I'm trying to write some simple UV tools, but I'm running up against some oddities with arrays. I'm no MaxScript expert, so I'm probably doing something wrong somewhere. I'd started off with trying to find out the UV coords of the selected vertices in the Edit window of an Unwrap UVW modifier. The code is;selVerts =…
I've been trying to get my head around some max script where I have a loop and I want to create and populate some arrays within the loop. I already have an array which I can use to name. -- get all object namesAllobjects = for g in geometry collect g.name-- get base object namesfor a=1 to Allobjects.count do( s =…
There are two issues here. 1. I'll be honest I'm not sure what your uniqueifyArray function is doing. However, there is already a command to make a unique array so we don't need it. makeuniquearray <array> 2. The other issue is that just because 2 materials share a name doesn't make them the same. The following command…
As it's C#, you can just use any C# tutorials - they're not specific to Unity. It's only UnityScript that is specific to Unity and I don't think Native UnityScript has the ability to create multidimensional arrays (although it can use them if they've been created in C# and passed over). At least it didn't the last time I…
Ok, still no idea why I can't pass an array, but I want to give a shoutout to my dreaming mind for somehow going from the madness of arrays to a dream that I couldn't get water from a pitcher into a glass so I could drink. Here's some working mel and includes some of the additional lines to tell the Shape Editor UI to put…
I'm working on a script, and I need the OldP = selection in an array to keep its values so I can re-call the objects positions later and move them back to where they used to be. But for some reason that variable gets changed to their new pos after I move them..... Does anyone know what I'm doing wrong?? :( global oldP =…