Assuming the blue box is my marquee selection I want this to be the result of my selection. I'm not looking for alternative ways of getting the selection, I'm looking for a way to adjust the marquee selection tool.
I dont find in the GetCoreInterface() documentation which function would retrieve the node number I have selected, I am going to try select a node from Select from scene (or manually selecting the object) and then getting the node to pass to GetCOREInterface()->GetSelNode(); with the node pointer then retrieve the bones…
It would help if you show what your window looks like. By "selecting the camera outline" do you mean being able to select the camera object in the viewport or outliner? If that's the case check if you didn't accidentally turned off the selectability of the camera object or its parent collection in the outliner panel. It's…
Hi, Is there a way in maya to deactivate wirframe on selected object while selecting poly. I'm currently modeling a photo and the wire is asking some information, i don't see what i select. Thanks in advance. Massimo
Is there a way to select and area within the 0-1 space of the uvw editor and then have it save that area selection and then select the polygons that I want mapped in that selection and then hit the arrange button so that it packs in to that area that I specifically wanted. Instead of having to drag the left overs polygons…
I noticed sometimes i get weird problems that don't happen other times, like going into scuplt mode, making some duplicates and then existing the mode having the original thing i copied having a sort reduced opacity or grayed out a little and no longer having actual normal map color qualities. In thinking about it i…
maybe i'm not wording it right but it must be a simple problem :D Basically when i select original imported model it selects everything else that was imported with it, i cant move it around seperately, even worse i cant move around entire blocks of geometry as it leaves around the originals. Hope it makes more sense? Thats…
Is there a way to select all the polygons in my model and click a button and have it make each selected face its own element? Instead of having to select each face individually and detach.
in Blender it's "UV sync selection" button in top left corner of UV pane .Then any selection in UV pane reflects in 3d view on a mesh. With Ctrl+TAb you can switcht to vertex paint mode and have your selection still on to then fill selected faces or vertexes with selected color by Shift+K or by brush painting. As I…
Hey guys! I am trying to switch from 3dsmax to Maya and got many issues on the start. Could anyone please help:
* SelectAll is actually selecting top parent objects and highlighting the rest but I want actually to SELECT all (for example to add a key to everything at current frame (this is not the only case)). Is it even…