Just tried to script it. The issue is that regular weight maps are vertex maps, and the subdivision weight map is an edge map. So I can query the values from the subdiv weight map, and technically apply them to another weight map but it won't take because the weight map wants them applied to vertices, not edges.…
I think in Texas we got a good ammount of companies from the list i found. If not anything else do freelance and work from home and live where you want. http://www.gamedevmap.com/index.php?tool=location&query=Dallas http://www.gamedevmap.com/index.php?tool=location&query=Austin…
Hi, Does anyone know how to query Maya if normals are locked? The manual way to do it is go to display/polygons/vert normals and it will display yellow lines if the normals are locked. But is there a way to do this trough scripting? Preferably with Pymel or OpenMaya.
Ill try and take a stab at it tomorrow. You can query vertex colors so something that you can do is query the red channel and just assign to second mesh since it'll have the same vert'id count.